Keepin' It Charged
A challenging platformer about keeping the game powered, while trying to survive deadly traps and enemies.
Post LD Update
Version 1.2 Changelog:
- Added Android port! (It's like 10x harder than on PC but I was able to finish it with 55 deaths, also if you have USB OTG then you can use controllers on Android too!)
- Added touch controls (So now you should be able to play on Windows tablets, Left screen side to walk, tap on right screen side to jump)
- Added controller support (It's way easier than on keyboard, Left analog stick for walking, X,Y,A,B to jump, Start, Select to pause)
- Added loading screen (So it won't act like something broke on slower devices)
- You can use jump button to start and restart the game
Version 1.1 Changelog:
- Probably the most requested thing: You can now jump using “Spacebar” or “C” :)
- Added ability to pause the game (Use “ESC” or “P” to pause)
- Music in the menu doesn’t reset when switching scenes
- Fixed length of the doors in some levels
- Probably fixed a rare bug where Player could fall out from the world
- Fixed bug when sometimes the camera didn’t changed position when going to a new level
- Few difficulty tweaks
Credits:
kubs - Code, Level Design
NiHuShu - Code, Audio Design
Artix - Graphics, Level Design
Special Thanks:
Vickygro - Cover Art
Music:
Jeremy Blake - Powerup!
Fortnite - Zimo Music Library
freesound.org - SFX
Status | Released |
Platforms | HTML5, Windows, Android |
Authors | Kubs, Artix312, NiHuShu |
Genre | Platformer |
Made with | Unity |
Tags | Ludum Dare 46 |
Average session | A few minutes |
Links | Ludum Dare |
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